

That way a mini break doesn't kick you off if your crew needs you, but also spinning doesn't save you if you just want to leech.

I haven't seen this suggestion or checked for it in the other forum, but it seems you could have an AFK detection happen (including spinning) and instead of it instantly kicking the person, the rest of the crew votes to keep or dismiss them. Rare could make it so you can actually kick someone from crew, but will lead to greifing when you are kicked from a crew right before turn-in for all your work. That nearly circumvents the afk timer anyways, and feel it should be addressed. Having someone go AFK the entire time and get rewarded is not something anyone wants.Ĭurrently, people can rubberband the controller and spin for a while. Scrolling back and forth debating if I wanted to buy something.īut seriously, there is no easy fix to this. There is a hidden timer that automatically logs out players who. Idling does not necessarily mean the player is not playing the game, as many activities only require little attention, such as cutting trees for Woodcutting experience. But on the other hand, if you go below 5 minutes idle kick, user will get kicked, for standing in a traffic jam, which will cause more accidents, if the rejoin at the same spot. Idling, also known as being AFK (away from keyboard), describes time spent not interacting with the game. I’ve been kicked twice looking at items in one of the vendors shop. after thinking about it, more than 10 minutes idling doesnt make any sence.
